About Me

I've been working as a full-time professional game developer for the past three years. I have experience working on large AAA and small scale projects as a Technical Designer and within Tools.

Some key skills of mine are:

  • Programming (C++, C#, Java)
  • Game Scripting & Design (Unity & Unreal Engine)
  • Tool Engineering
  • Music Production
  • Art & Animation

I am incredibly passionate about improving myself and setting each project as a new milestone. You you can view these projects here.

If you'd like to work with me, feel free to contact me.

Projects

Call of Duty: Black Ops 7 - 2025

Black Ops 7 HEL-A27

  • Lead the development of a massive multiplayer boss event known as “HEL-A27” also known as “the colossus of Avalon” from the ground up.
  • Created unique mechanics in a first-person shooter encounter that challenges players to scale the large moving boss and climb inside to defeat it using raid-like mechanics.
  • The event ended up being a huge success and is still talked about amongst players months after and is referenced in future content

Call of Duty: Black Ops 6 - 2024

Black Ops 6 Promo Image

  • Built gameplay prototypes for four levels ranging from disguise and stealth mechanics to ambient missile systems to simulate a live battlefield.
  • Assisted with bringing one of the levels “Ground Control” to shipping quality by helping with vehicle mechanics and real time environmental destruction.

Call of Duty: Modern Warfare 3 - 2023

MW3 Promo Image

  • Lead the creation of a brand-new CCTV camera mechanic from prototype to ship in the level Trojan Horse, which is now utilized in future installments and by other studios.
  • Created a sniper boss prototype for a long-range battle that involved scripting AI logic, VFX such as laser pointers, and designing a space and gameplay events to utilize said boss.
  • Implemented running trains in a London environment during gameplay for the level Trojan Horse.
  • Assisted in polishing and bug fixing throughout levels such as Trojan Horse and Frozen Tundra.

Call of Duty: Modern Warfare 3 Zombies - 2022

MW3 Zombies Promo Image

  • Started on the first half of the project for a year and laid the groundwork for many systems such as driving vehicles, mass AI spawning, and world activities either through porting or creating them from scratch.
  • Created various testing pieces in a white box environment which were utilized by various studios and teams.

    JekQuest - 2021 (Unity)

    A remake of my JekQuest project. Now as a turned based RPG with platforming mechanics!

    Indignation - 2019 - 2020 (Unity)

    An action RPG developed with Nash Roy. Inspired by the Dark Souls series by From Software.

    DAM-Mit All - 2020 (Unity)

    My submission for the Global Game Jam 2020. Built around the theme of repair, help fix a dam to save a city from destruction!

    JNR University - 2018

    A simulation of college website functions. Built using HTML5, CSS3, JSON, SQL, JavaScript, jQuery, Bootstrap, and PHP.

    Various functions include: Class registration, multiple account roles (student, admin, faculty), rotating semesters, GPA, and other features.

    JekQuest - 2017 (Java)

    Enter the retro world of "JekQuest" a 2D platformer on Android. Built using Android Studio and libGDX.

    Dec 8th 2019 - Animation Improvements

    Improvements:

    Increased the distance of backdash

    Created a blend tree to transition between walking and running animations.

    Movement animations during lock on has been implemented.

    Nov 26th 2019 - Indignation Fixes

    Fixes:

    Prevented Hitstun and Attack animations being cancelable at any point into Roll.

    Prevented Shield Hitbox still being Active During Roll

    Set Lock On to Enable Only in Boss Arena. Before, the Player Could Lock On to the Boss Regardless of Distance.

    Nov 25th 2019 - Site Launch!

    First test update! With the site now launched expect more updates on various projects to come soon!